| Author |
Thread Statistics | Show CCP posts - 31 post(s) |

Suzuka A1
Multiplex Gaming The Bastion
21
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Posted - 2014.07.17 14:31:00 -
[1] - Quote
Ria Nieyli wrote:If the skill remains a prerequisite for Capital Ship Construction, which it probably will, refunding it will cause an ENORMOUS mess. So no, I can't see a refund coming.
If CCP keeps the mentality of "If you could fly it then you can fly it now" then everything would work out fine with a refund. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |

Suzuka A1
Multiplex Gaming The Bastion
22
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Posted - 2014.07.17 14:44:00 -
[2] - Quote
Darkblad wrote:Just for the record: CCP Greyscale wrote:The Material Efficiency skill will be repurposed, stay tuned for more information on that in a future blog. in the Research Devblog. Thing is, though, I didn't find any devblog announcing the change of ME Skill to TE Skill
So here is this elusive mentioning of a skill change I keep hearing of on reddit. Literally one line in a dev blog from 3 months ago, never mentioned again in any dev blog, and originally written for an expansion which was then delayed. Good job CCP. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |

Suzuka A1
Multiplex Gaming The Bastion
22
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Posted - 2014.07.17 14:45:00 -
[3] - Quote
mynnna wrote:5% faster building is 5% more isk per time, 5% faster that you can pivot and make something else based on changing market conditions. This actually is the second iteration and I do hope and in fact will be encouraging CCP to revisit it because the original change was more interesting, but let's drop the hyperbole and not make out like it's a waste, shall we?
*Snip* Please refrain from personal attacks. ISD Ezwal.
This only benefits people who can keep their buildlines fully utilized ~100% of the time, thus only that '1%' of EVE players will benefit. I'm shocked that you apparently don't understand/see this Mynnna. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |

Suzuka A1
Multiplex Gaming The Bastion
22
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Posted - 2014.07.17 14:49:00 -
[4] - Quote
Owen Levanth wrote:Chris Winter wrote:Owen Levanth wrote: Again someone who doesn't read dev blogs, or only skims them. ME has been changed because the entire underlying mess of waste has been changed. The ME-skill only affected the 10% extra waste and slowly reduced it to zero on level 5.
Now this extra waste doesn't exist anymore so reducing material requirements with a whopping 5% per level would be ridiculously strong.
I read the devblog. Nowhere in the devblog did it say we were going to get a skill taken away without a refund. The skill was changed, not taken away. No refund.
When something is drastically altered to the point it no longer resembles its former self it is now something new. Not to mention 'previously' its purpose was to reduce build cost (aka the barrier of entry) and 'now' its purpose is to reduce build time (ideally more isk/hour, which it fails at). There are very few builders in EVE that care about reducing the build time of a 12 hour job when they are going to install the job, go to bed for 8 hours, go to work for 8 hours, and then get home and log in. This new skill would only be relevant if CCP introduced a manufacturing build queue. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |

Suzuka A1
Multiplex Gaming The Bastion
22
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Posted - 2014.07.17 15:01:00 -
[5] - Quote
There are a few options I see to allow this to 'work':
1) Give SP refunds and allow the players to choose what they think is important.
2) Make the new skill relevant. 1% per level is basically a joke and the only people that truly benefit from it would be those who maintain near 100% utilization of their buildlines.
3) Reduce the training time multiplier. I've seen many people say the skill in its current form is a barrier (17 day train for my cyno alt)... so why not make it less of a barrier instead of removing the ME bonus from the game, a game where specialization is promoted and expected.
4) Reduce the current bonus to 2% per level or something.
I feel all of these alternatives can be seen as reasonable to both CCP and the community. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
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